JOKO Games

SCHOOL, TEAMS & GROUPS

Icebreaker games that warm up a group fast

New class, new team, new seminar group – and everyone's just looking around. Icebreaker games break the ice without putting anyone on the spot. These JOKO games revolve around opinions, guesses and small surprises about each other – a fast way into conversation.

Best part for school and groups: no IT approval, no download, no account. One person shows the game on the projector or screen, everyone else joins on their phone. The whole group is in within a minute – free.

No app No account Free In the browser
JOKO Buddy guides the game night

FOR GROUPS FINDING THEIR RHYTHM

Warm up first, then raise the energy.

JOKO starts with a safe icebreaker and builds the night without putting individual people awkwardly on the spot.

30–90 minutesOne room codeStay connected
Plan the complete night

Plan once. Play the whole night.

JOKO builds the run of show and keeps your group connected between games.

1
Choose group and time

Tell JOKO who is playing and whether you have 30, 45, 60 or 90 minutes.

2
Join once

One room code connects every phone for the whole night — no app or account.

3
Play it through

Buddy explains the next step, switches games and guides you to the finale.

Common questions

Are the games suitable for school classes?

Yes. No installation and no IT approval – the browser is enough. The teacher shows the game on the projector, the class joins by phone. Bluff Royale and Family Spotlight also work in large groups.

How many people can take part?

Up to 20 depending on the game. For larger groups, Bluff Royale (up to 20) and Emoji Detective (up to 16) work well.

Do you need accounts or sign-up?

No. Nobody has to register. A room code or QR code is enough to join – data-friendly and fast.

Do the games work remotely?

Partly: whoever shares their screen on a video call can let the group join by phone. It works best when everyone's in the same room.